How to measure performance, pin-point bottlenecks and compare solutions in Unreal. Use console commands: stat fps, stat unitgraph, stat SceneRendering, stat gpu. Record profiling data as a graph.
Get project files:
All parts playlist:
Thanks to early reviewers: Mikołaj Fabjański and Ch Hope.
Links and sources:
 “Optimizing and Profiling Games With Unreal Engine 4”:
 “UE4 – Overview of Static Mesh Optimization Options”:
 UE4 docs on GPU profiling:
 Stat commands’ output explained (for UE3):
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