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At the Tokyo Game Show 2007 Prometech Software announced the OctaveEngine, a physics simulation engine for games. The engine is based on a variety of simulation technologies invented in academic labs and is described by Prometech as Natural Environment Middleware. OctaveEngine is the world’s first simulation engine that can dynamically simulate hydrodynamics on a game console. Tekken 6, an arcade game from Bandai Namco Games to be released this winter, employs this engine to calculate the movements of the water surface in the fighting environment. Based on the hydrodynamic theories, OctaveEngine is capable of exactly and immediately simulating waves and splashes, in accordance with the positions of game characters and the impact of their movements. As well as simulating water, the Octave Engine can also simulate the natural colours of the sky and the physics of other small particle systems such as sand. “Sand, water and the sky can be combined into one simulation, the sand can be raised and lowered and interact with the water and other objects in real-time.” The latest version of the Octave Engine will be released by Prometech Software in December.

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30 Replies to “Next Gen Graphics Engine – The Octave Engine : DigInfo”

  1. it was uploaded in 2007 bro, that was the high res below 360p of course. HD didn't come to youtube till 2008.

  2. @RareVDO If you haven't programmed it and if you haven't seen the code you cannot claim something works exactly the same way.

  3. @isorSOT
    In one of the cave in AvP, you walk past some ankle deep water. If you jump it splashes and make ripples, and ripples interacts. Its exactly like what this Octave demo with Tekkan 6.

  4. @RareVDO hmm,well,i played Alien VS Predator,and i didn't noticed any water simulation in this game,maybe there been any visual water simulation,but not physical,like waves or splashes

  5. @isorSOT
    As a matter of fact, the PC Game Alien vs Predator had the same water simulation back in 1999!
    The resolution is not as high as this due to the limitation of the computational power back then, but it did simulated water exactly same way as this did. I bet you didn't know that because you were only 2 years old at the time.

  6. @RareVDO oh,f*ck,first Java,Java 1.0 came out in 1996 and it don't even supported 2d graphics,JDK 1.2 has been first Java,that supported 2D graphics,so,there can be programmed early models of water/lake like simulation,and they looked like single texture with visual (not physical) simulation of water drops so,shut the f*ck up

  7. That water "physics" / hydro-physics part looks like something people did in JAVA back in 1997. Its basically calculated using a bump map drawn in realtime. Serioiusly, this engine is more than 10 YEARS too late.

  8. @aaron1a12

    Its is computational power that dictates true particle modelling.

    It is not decades away. It will happen in the next 5 years.

    desktop computers in 10 year will be equal in power to that of the human brain.

    Computer power is growing exponentially and as such grows much fast than what people perceive.

    In the year 2020 internet bandwidth will be in gigabits and desktops will be computing in petaflops.

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