To make a hackable MMO game, I had to think a lot about the unique game design. So we are going over challenges as well as level design and how the game evolved.
00:00 – Intro
00:37 – 1. Level Design
04:05 – 5. Player Character Design
05:14 – 3. Soft Release
06:00 – 4. Tower (Challenge)
07:10 – 5. Lava (Challenge)
08:32 – 6. Emoji (Challenge)
11:03 – 7. Reverse Engineerling IL2Cpp
13:04 – 8. Player Radar (Challenge)
16:36 – 9. Maze Runner (Challenge)
19:07 – 10. M4z3 Runn3r (Challenge)
20:45 – 11. Open Source
21:56 – 12. Conclusion
22:29 – Outro
Part 1 – How To Learn Something New?:
Part 2 – Igniting Creativity:
Part 3 – Unity Multiplayer/MMO Game:
Part 4 – MMO Hacking Game Design: this video
Play the game:
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Nguồn: https://ilhapura.net/
Xem thêm bài viết khác: https://ilhapura.net/game/
will you make a video about widevine decryption?
Great series man keep it up please!
8:14 that's sooo cool. I didn't know there was this cool feature in cheat engine!
Live overflow discord server when?
Totally Awesome! Love your Videos and Content. Keep on going 🙂
is there any good tuturials for this type of stuff
Linux version of Unity Engine is always sucks!
ALWAYS!
Even running windows version via wine is much more stable solution.
Everyone: the actual video
Me: the kurzgesagt 12017 poster
Well, LiveOverflow just contributed to the tradegy that Unity Games seem "bad" and are easy to hack lol
I seriously love your content sir and seriously you are amazing !!!!!! Please do support your little brother to be successful like you …seriously you became successful and your knowledge is mind blowing !!!
Using IL2CPP was definitely a good idea. Not only does it translate the code to C++, it also deletes all the unused code, which means that a lot of functions that would be useful for a hack are just not there.
For example: if the game was pure Mono, I would have used the GameObject.transform property to manipulate the player entity. But unfortunately, the required methods were absent, and I had no luck finding the coordinates manually. Instead, I had to work with the "target position" of the CharacterActor class (from the CharacterControllerPro package), which incidentally provided smoother animations for the hacked character, but it didn't give me complete control. It was only way later that I found what I presume to be the "real" coordinates using Cheat Engine's pointer scanning.
Please read the maze runner books. Compare them to their respective movies
The game has to be worth playing if you want it to be hacked lol just saying
If anyone is looking for it, this is the maze algorithm visualization site he mentioned: https://www.jamisbuck.org/mazes/
Can you blink
When you mentioned how idea grows over time, my first thought was Hollow Knight, this game is true evolution of idea from "wtf" to masterpiece.
You could have benefited from unmanaged memory writing. i have implemented this before, you xor blocks of code. then decode them in real time. that way the code is not real and they have to work harder =)
I didn't know Michael cera was a respected hacker
Where I can find the writeups?
Someone must have said this already but two chapter 5 lol
Open source
OUR server
Comrade…
7:16 the Dark Souls of Hacking
Create the best anti-cheat protection you can to prevent all of these glitches and check how long it takes for people to beat you.
wanna see a speedrun
Really amazing. I wonder what could came out with LieveOverflow and SebastianLague working together. Please more Unity3D stuff
LiveOverflow 2020: "hatte angst vor float"
😛
The series was amazing to watch during breakfast or going to bed. Fascinating stuff 😀
Cool design a game that hacking to win. Just Imagine when doing open world game all players running codes at each other trying to survive.
will you rls also server so we can play it on our docker or something?