Achieving High Fidelity Graphics for games with the HDRP | Unite Now 2020

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In this video, you’ll learn how to create AAA-quality visuals for current and next-gen games. We’ll also show you HDRP’s key rendering features and how to tune settings for anti-aliasing, lights, shadows, exposure, and more.

Speaker:
Pierre Yves Donzallaz (Senior Rendering & Lighting Artist)

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Timestamps (from user Knight of the Blood – thank you!)

0:36 The speaker
2:09 Why HDRP?
3:01 HDRP installation
4:02 Graphics settings
4:42 HDRP quality settings
5:19 Forward vs. Deferred
6:58 Render pipeline debug
7:46 Anti-aliasing
11:07 Level overview
12:51 Volume framework
17:06 Exposure
17:32 Exposure range
17:57 Exposure triangle
29:22 Lighting setup
32:15 Light intensities
32:34 Directional light intensity and color
36:34 How to get intensity value?
38:35 Shadows
38:47 Directional shadows
42:33 Punctual shadows
44:11 Contact shadows
45:33 Reflections
46:09 Reflection probes
48:58 Screen space reflections
50:54 Fog & Volumetrics
54:35 Ambient occlusion
57:00 Light explorer
58:17 Light layers
1:00:59 Post-processing
1:01:04 Tone mapping
1:02:29 White balance
1:03:08 Bloom
1:03:54 Depth of field

Nguồn: https://ilhapura.net/

Xem thêm bài viết khác: https://ilhapura.net/game/

49 COMMENTS

  1. my comment: The best tutorial ( tech and art) by Unity I've ever seen! We all need this type of tutorial to make better experiences. please create others about car design, interiors, VR interaction, and so on! this is the only way to keep people within unity and don't switch over competitors.

  2. I had so much trouble balancing out exposure and lighting in HDRP, learned so much, this was a HUGE help. Very much appreciated.

  3. Awesome tutorial, you explained everything I've been having trouble with in HDRP! 🙂 It would be great if Unity could share this project with all the different lighting setups.

  4. This has been very enlightening.

    No, I'm not ashamed – on the contrary, pride fills me every time I pull of dad jokes.
    Seriously though, awesome work!

  5. Sadly daylight scenes do not look that great in Unity not even with HDRP and I suppose it has to do with the lighting model. In daylight materials get very easily "burnt" and if you tone things down a bit to fix it you lose all the subtle highlights and bouncing. Especially when using ACES. There is a very interesting discussion on a blog about ACES that points out exaxtly that issue under a certain implementation.

  6. This is a great overview of the new HDRP and how to produce a high fidelity graphics rival pre render graphics. But it would be great if you can have another video elaborate the best practices for lighting an interior scene using baking and area lights, the indirect lights are not affected by the directional light.

  7. I really appreciate this kind of long form video. Since you covered many topics back-to-back, it really helped me to see everything is related. I found this many times more helpful than the short, single-topic videos although I realise they also have their place. Thank you!

  8. That was a great, informative and a high quality talk by Pierre, thank you very much for this, would be great to see more talks like this.

  9. A Perfect video I must say, after spending all that time on youtube finding the perfect hdrp tutorial Unity finally came up with one themselves – Thank you
    PS – We need more videos like these for beginners out there, for whom diving into hdrp for the first time is too overwhelming. This certainly clears it up.

  10. Hi guys I've been frustrated because I can't script for the past 3 days
    Even the debug.log doesn't work
    I need personal help
    Please if you can… kindly help

  11. Give back Rendertexture Transparency in HDRP , i updated today and my 3d app depends on rendertexture transperancy , it's not in hdrp

  12. This was simply great. More informative videos like these would be greatly appreciated. It was better than the usual Unite recordings.

  13. 0:36 The speaker

    2:09 Why HDRP?

    3:01 HDRP installation

    4:02 Graphics settings

    4:42 HDRP quality settings

    5:19 Forward vs. Deferred

    6:58 Render pipeline debug

    7:46 Anti-aliasing

    11:07 Level overview

    12:51 Volume framework

    17:06 Exposure

    17:32 Exposure range

    17:57 Exposure triangle

    29:22 Lighting setup

    32:15 Light intensities

    32:34 Directional light intensity and color

    36:34 How to get intensity value?

    38:35 Shadows

    38:47 Directional shadows

    42:33 Punctual shadows

    44:11 Contact shadows

    45:33 Reflections

    46:09 Reflection probes
    48:58 Screen space reflections

    50:54 Fog & Volumetrics
    54:35 Ambient occlusion
    57:00 Light explorer
    58:17 Light layers

    1:00:59 Post-processing
    1:01:04 Tone mapping
    1:02:29 White balance
    1:03:08 Bloom
    1:03:54 Depth of field

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