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Welcome to my LibGDX Kotlin tutorial where we are going to develop a small autoscroller survival game using the Ashley Entity Component System. Combined with LibKTX, Kotlin extensions for LibGDX, we are building a modern base for any kind of 2D-game.

LibGDX:
LibKTX:
Ashley:
Kotlin:
Intellij IDEA:

Source on Github:
Google Play:

Playlist:

Game Programming Patterns:
Libgdx Cross-platform Game Development Cookbook:

Gdx-Liftoff:

Nguồn: https://ilhapura.net/

Xem thêm bài viết khác: https://ilhapura.net/game/

One Reply to “(#24) LibGDX Kotlin tutorial using LibKTX – Outline Shader”

  1. Hey guys,

    in this part we are going to learn some basics about shaders and how to implement and outline shader for our player ship when picking up shield powerups.

    Here is a link to the official documentation by LibGDX: https://github.com/libgdx/libgdx/wiki/Shaders

    Hope you enjoy it!

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